Veemon reacted to this. Shield: Sword: 84: 8: 51: 47: 49: 8: 3: Shield: Staff: 84: 8: 49: 48: 49: 8: 3: Note on the meaning. Sword is the worst, shield is second tier, staff is the best, since it gives an MP boost, which you can't get through Attack Boosts and the like. Leap at an airborne enemy and attack with shield: 1 Charge 2: Charge and knock out an enemy with shield. Taking the Dream Rod will always net 3 MP at the start of the game and 10 MP at the end. A staff of wonder and ruin. You won't get either MP Rage or Second Chance during the story portion. Otherwise you can get hit while healing. I usually drop the Sword; the Defense drop makes it much easier for late-game enemies to kill you, and being stuck at 1 AP at the start of the game can seriously limit your options. On critical mode, you can't just button mash to get through fights, so you should learn to use magic, summons, drives, and everything else efficiently. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. They effect how quickly/easily you level up (by change the EXP requirements for the levels themselves) and it tells you this by what time of day it says you leave. The defense abilities early on make a huge difference at the coast of weaker endgame magic. Im thinking about starting over and doing hard mode, which is the best one to choose first and to sa----- Sora’s Stats at Level 1 and Level 100 Based on Initial Attribute Choices ----- As you can see from the table below, this choice has minimal effects on strength, AP, and defense at high levels-- but the differences in MP and number of item slots are something to think about. What do you want outta life? If you choose the first options, your journey will begin at dawn; The kingdom is the third taxonomic rank in the biological classification system. jolo25262 12 years ago #1. ColdCalculist That's the power of the keyblade! •. Mysterious Abyss. And learning Lucky Strike at LV15, nearly at the start, is a huge boost for. Kindness. You'll get 1 extra item slot Long term. If they're hit again before healing, they'll die. Strength, defense, and AP can be augmented; MP and slots cannot, but MP 12+ is plenty to wipeout every (routine. Kingdom Hearts HD 2. The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. Long run your down by one 1 item slot compared to shield and down by 2 MP compared to staff. When you start answering the islanders questions, I'd pick the bottom options. Still pending: +Sword, -Rod; +Rod, -Shield; +Shield, -Rod. Also say you picked Staff and gave up Shield, you are also getting a slight HP and DEF loss. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. . If you plan on only going through the story and not doing any optional content, the choice is a bit less obvious. [deleted] • 5 yr. Go then, there are other worlds than these. 10,708 posts. For the shield abilities, Second Chance goes pretty late with the Staff but, again, Leaf Bracer is the more important of the two. The game is IMPOSSIBLE with the shield. 5 Remix at IGN: walkthroughs, items, maps, video tips, and strategies. Oh and I take back dropping the sword. But abilities are the big deal and, agreed, shield is probably the best choice in that regard. There is no way to get more MP otherwise. FM Abilities are only available in Kingdom Hearts II: Final Mix. Hence, it is recommended to give up the sword. Picking your Struggle weapon (staff, sword, etc. I'd say Sword is harder than Rod. SWORD. Choose the shield. ) it all comes tumbling down, tumbling down. Published. 5 + II. Taking the Shield gets you more max item slots (for a total of 8 maximum), and Staff gets you 2 more max MP by the higher levels (in this one, more max MP= more spell power and spell duration). Magic really comes into its own in the later parts of the game, by which point 1 magic point won't make much difference. The reason the Staff is the best choice in KH1 is because it the only one that gives you max stats at the end of the. GaleErick 2 yr. 2) Pick the Staff and drop the Sword. Sword: Gives you a little bit more strength at the start of the game, you get atk related skills faster earlier as you level up. Kingdom Hearts II. If you want the strongest Sora, +Staff -Sword/Shield since you can synth boosts for attack/defense, but you can't synth to make up the lost MP. wiki. The Dream Sword has no MP or item slot benefits and both Leaf Bracer (prevents the user from being interrupted while casting Cure) and Lucky Strike (increases the drop rate of items) both come very late in the game with this choice. Generally, the Sheild results in the safest playthrough, given the defensive abilities you’ll acquire early in the game. The Dive to the Heart is composed of several enormous, illuminated stained-glass pillars known as "Stations", rising from unseen depths. I've also included the list of abilities you get in Final Mix, to make an informed decision. . Sword users get 1 extra item slot compared to the staff and Shield gets 2 extra item slots compared to the staff. CryptoKingdom Hearts HD 1. For Kingdom Hearts HD 1. Choosing the Mystic will have Sora gain magic-related abilities earlier on, such as MP Haste and Magic Combo Thrift. YOU NEED as much mp at LV1. . So Kingdom Hearts 2 Final Mix is the only Kingdom Hearts game I have beaten on level 1 in critical mode. this has been the. It's simple and reliable. Against all odds and with big brass balls I became a historian and a savior. Menu. My second question is when you get to Destiny Island; Tidus, Selphie, and Wakka, ask you different questions. 1. This means that at level 6, all choices will get a permanent increase in HP and unlock a new ability. Each choice represents a different playstyle and offers unique benefits and drawbacks. Shield is a. KH2. (The sword gives you more strength, but that's not necessarily important as you can easily get a Strength boost item and get maximum strength either way). This also means that your initial choices within the world of Kingdom Hearts 3 are vital when it comes to choosing the right build for Sora, easing through the opening worlds, and much more. Good Luck! C=Doesn't matter. Sword. So Shield and Sword have the same strength, defense, and magic caps but Shield gets one additional item slot. 5 Remix at IGN: walkthroughs, items, maps, video tips, and strategies. 24 Donald: Donald cannot learn Guard Goofy: Goofy cannot learn Guard Others: None - Blitz - AP Cost: 3 Info: If a single enemy is in the area when Sora nears the combo, Sora's last slash will be a powerful jumping slash instead of his spinning finisher. The defense abilities early on make a huge difference at the coast of weaker endgame magic. Prior to starting this run, you must make three choices: difficulty mode, level. and then the questions it asks you on Destiny Islands. Cheats. Staff users are always the strongest Sora when you are going for. The weapon you drop only affects your starting stats. If you choose the shield, you will have 2 more item slots by level 100, whereas with the staff, you will have 2 extra mp. Getting rid of something is a KH1 only thing. The stat not chosen for either will develop normally. Sword is a nifty choice if you want an uphill struggle, especially if you ignore the Air/Combo Plus abilities and stick to a three-hit combo. This is the one I use most often; Take Staff, forsake Sword – Pure even throughout the stats, but. You're gonna need that extra defense in the long run (especially at the start). It swats at you, but you're faster, bludgeoning it with your staff. Kingdom Hearts 3The Dive to the Heart is a unique realm that frequently is featured in the Kingdom Hearts series. Weapon Stats Auto Ability Unlock Kingdom Key Str. Mechanically KH1 doesn't play much differently in Proud, but in KH2 and KH3 critical mode gives you additional abilities, and in KH2 you actually do more damage in Crit. Sword gives you the alternative Combo-Attacks and stuff like Counter, Scan and Combo+ earlier. a little google magic goes a long way. Avg Score 9 / 10. SWORD. I think the main difference is: If you drop sword all your base stats are 3. Dream Sword. SNOW WHITE advertisement Sora starts off standing on a stained-glass platform depicting Snow White. e keep shield discard wand, start at dawn. The weapon choices only effect your stats thoughout the game, lets see, you chose shield so that means you'll have more defense then offense. I, personally, like sword – shield. Note: These are the stats that come when you pick the Staff and drop the Sword. 2nd Day: How much munny you earn doing odd jobs determines an AP boost, also one-time-only. Sword gives you the alternative Combo-Attacks and stuff like Counter, Scan and Combo+ earlier. Raises percentage of obtaining rare items from slain enemies. Kingdom Hearts Keyblades by o0DemonBoy0o on DeviantArt from. For example, if you level Sora up to 15, your abilities are: Sword: Reaction Boost Shield: Damage Drive Staff: Fire Boost Hope this helps!Staff is the best choice IMO. Choose one to. Sword, Shield, and Staff. etc) but is definitely the worst long-term choice, unless you are doing specific challenges in which. Is there any way to verify which combination I picked in 2004? Thanks! EDIT: The one I started just now, with Sword/rejected staff, is: 18 hp, 2 mp, 1 AP str 7 def 4 My 2004 level 3 save: 18 hp, 2 mp, 3 AP str 7 def 4But instead of taking staff and balancing your magic/strike regens, you can take Shield and get leaf bracer/second chance earlier PLUS more early item slots. Board Topics. It not only gives Sora a Defense stat of 4 the highest possible at the beginning of the game but it also grants him the highest number of item slots by the end. AngelosTheHero 8 years ago #3 It's a tie between the Dream Shield and the Dream Rod; the Dream Sword gives you a whopping one point of strength compared to the others, and although it has one more item slot compared to the Dream Rod, the Dream. Thing is, every ability you get from. I personally always pick keep staff, drop sword. Extra MP is gotten through Bonus Levels. High items; Take Shield, forsake Staff – High strength and defense, low AP and mana. The Sword, Shield, and Staff unlock abilities at different levels as Roxas (and eventually Sora) level up. Sword, Shield or Rod/Staff? Kingdom Hearts HD 1. If you choose the staff, you learn magic boosting abilities earlier then if you would have chosen the sword or shield. For Kingdom Hearts III on the PlayStation 4, a GameFAQs message board topic titled "Chain of Memories' level up choices should be brought back". Attack vs defense is a bit harder of a choice. maths practical book class 12 hsc solutions science pdf; emotionally dependent on someone; georgia senate candidates 2022; kibo hut to uhuru peak distanceFor Kingdom Hearts HD I. As obvious/predictable as it sounds, the Idea is that it gives you more varied Melee Options the fastest. This is a list of weapons that appear in Kingdom Hearts II and the Final Mix version. Hence, it is recommended to give up the sword. This is a list of weapons that appear in Kingdom Hearts and the Final Mix version. 2. Sword = Physical Strength Magic Rod = Magical Strength Shield = Defensive Power The first choice you are asked to make will determine what stat grows more quickly, wheras the second choice determines which stat grows the least. Sacrificing the Shield will result in a slower defense stat at the beginning. His Abilities are divided into three groups: Action Abilities, Growth Abilities, and Support Abilities. Other difficulties I take staff and drop sword. The staff is meh. I went for Sword and Shield. Then, I come to Roxas' dive to heart and am given a choice between a Shield, Sword, and Wand. Sora’s Abilities are mainly physical and offensive, allowing him to deal more damage to enemies in a single combo. Kingdom Hearts HD 1. Posted July 12, 2015. Also choosing either sword or shield and giving up the staff then choosing the first answer to the three questions is going to make. All the final mix games are harder then the original, since the enemies are tweaked to give more of a challenge. Staff as the weapon of choice; Sword as the weapon to throw away (see below for further info). Other Answers. 2nd. Posted by u/semajniN - 11 votes and 25 comments Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. You can discard either the Sword or Shield, but I say discard the Sword for the most balanced options, as you'll be wanting that Defense for the beginning. I don't think it effects anything but commands but i may be wrong. Mysterious Abyss is obtained by completing Ursula’s Revenge in Atlantica. Most people opt to throw away the sword, but I gave up the staff and things went smoothly for me since I usually attack head-on instead of using magic. Advanced player me, after playing the game on Proud Lv1, learned how broken magic is in KH1 and now I always pick Staff and drop shield. 2. So the sword would be the best choice by. Updated: Dec 14,. And I forgot that I would be asked the mind-numbing question of which damn piece of equipment to. Scenario: You wake up in your heart, a dive featuring all of the things that make up you. kingdom, kingdoms, shield. Mysterious Abyss Keyblade – Kingdom Hearts 2 Final Mix. with the shield you get it at 28 or so and second chance at 49. ) If you chose either the Sword or Staff, you'd be stuck waiting until 99 or 65 respectively. Shield is "tank" path, and gets highest base defense and most in-combat item slots, and learns defensive abilities earliest. The choice you really need to make is going to be whether you want +2 Item Slots or want 3 MP instead of 2. First: Sword, second: Shield It's not the best combination but i feel that it is a good one :)The first choice you make in Kingdom Hearts is related to your build. So I searched for a while and couldn't find a single thread about this, but I seem to remember reading a while back in the Kingdom Hearts 1. Depends on the fighting style you plan to use and your growth, if you plan on an offensive play style then choose sword, if you want to use magic more often then choose staff, if your gonna be defensive then pick shield, but keep in mind for one you choose you gotta give. Sora is also able to temporarily wield a staff while within his Dive to the. Great. My first question is when at the very beginning it asks you to choose between 3 items, which ones did you guys go for? *Sword. Question regarding dream weapon (sorry guys),. Organisms belong to one of six kingdoms of life. In kh1 the magic works. 1. Goofy makes a powerful blow with his shield; cost 10MP. They are listed in the order of their earliest availability. If you chose the sword, you'll get it at level 65. Plays 6243. The sword will level up your abilities warrior style. The shield is widely considered to be the best choice. 5 OT that some starting choices are far superior than others (Add/Drop Shield, Sword, Staff) I just started a playthrough of Kingdom Hearts 1. Alright, here's the pros and cons of each: + Sword: You get most offensive abilities earlier, 7 item slots, and a slight boost in Strength. From Before I Play. Atk:6,Def:1,AP:3,MP:2. Picking the sword means you'll learn offensive/attack abilities faster than defensive ones (you'll still get them all in the end, it just might take longer than if you'd picked another). Smaller shields are generally stronger, but are harder to block with, while larger Shields can block more. It appears within both Sora's and Roxas's Dive to the Heart,. 3. Dropping the Sword/Shield is a personal preference, if you are confident in your abilities you can drop the Shield, if you think you’ll need the extra defense you can drop the Sword. Choosing a struggle bat only gives you plus one point of that stat. The second question is obviously the classic Sword, Shield or Staff choice. Experiment with every tool available to you. check our Pokemon Sword & Shield review. kh2 sword shield staff level 1 kh2 sword shield staff level 1 on April 11, 2022 on April 11, 2022 Yen Sids Tower after recieving Valor Form. The shield and sword only give 1 extra point in there stats, and while that's TECHNICALY the same with staff, 1 magic point is incredibly more useful. As for stats, the choice should be between choosing the shield and staff. The Desire and Power choices in the Prologuein Kingdom Hearts 3 affect Sora's stats and abilities. Use situation command - Y. A sword of terrible destruction. i think it was keep the rod give up the sword for strongest possible. If you choose the. The first time, with the struggle bats, I chose the hand guarded struggle bat (defense+1). the rod gives you extra mp you cant get otherwise and giving up the sword keeps your stats balanced. Once again, the game isn’t too keen to tell you what you are actually choosing between, offering up a Sword, Shield, and Staff to represent the. Notify me about new: Guides. Thankfully the choice of Sword, Staff, or Shield at the beginning of the game means that each run can still be a very different experience. You lose 2 points of Strength from the Sword, 2 points of Defense from the Shield, and 2 AP from the Staff. The Shield always gives the +2 Item Slots so choosing Sword. . 6,413. I plan on picking Sword and Slide Dashing all over the place. Posted by. Ideally I would want to nyx the beginning of the game sword/shield/staff choice, and instead offer these choice by level up. Guard you bet great and. Clear Block Tigger with at least 150 points. On Critical, I can see no reason to not. Instead, the game provides three starting options for Sora: the Sword, the Shield, and the Staff. CryptoKingdom hearts character builds. Merc123 12 years ago #7. Well, you should probably pick the Staff/Rod then. Zakrei 15 years ago #5 personally I wanna know which is best at level 99 at level 99 he has the same skills, regardless of which you chose, the choice only effects what levels you. If you're going 100%, then pick the rod, you get 2 extra MP that can't be obtained otherwise**. These three weapons represent the. Each option gains the same abilities and accessory slots, just at different. The only abilities you cannot equip/obtain are abilities. The number of item slots differ based on what's kept. If you are a physical fighter, take the Shield give up the Sword. Add this game to my: Favorite Games. In Kingdom Hearts, these are generally divided between rods, which give Donald MP bonuses and enhance his magical strength, and hammers, which enhance his physical strength at the cost of his maximum MP. Question for Kingdom Hearts. Staff = magic. Magic is all you need to breeze through KH1 Proud (haven't done exp 0 yet, but I plan to in the future). Follow the simple on-screen prompts until three. You can get power ups and defense ups with some grinding. After the opening cutscene you take control of Sora for the first time. Equip more to entire party to boost. Rod Routes your AP and MP are great but you're going to take a hit on your strength or defense, this one offers the most balanced route or a glass canon route like sword. I've always chosen the sword and discarded the staff, and I've done this all the times I've played through Kingdom Hearts I, though there is that one time I chose the shield, but other than that, my choice is always the sword and I discard the staff. If you've played Kingdom Hearts 2 many times like I have, I would definitely try doing this challenge. Damage Control (Sword) Thunder Boost (Shield) and Drive Converter (Staff) are now gained at level 70 instead of level 99. For KH2: On day 1, you get a stat bonus by picking between a sword (+1 strength), a staff (+1 magic), and a weird shieldish thing (+1 defense). Hirokey123 10 years ago #3. -Rod. you may adopt the shield abandoning sword, then the invincible speedster and unchanging armor, in that order. Choose Dawn since you'll be cruising through the game without needing to level past 50 anyway. Fuck yourself. In the opening of the game, you’ll have a choice between three weapons, the Sword, Shield, or Staff. For some reason, you get several Finishers the earliest by going Staff. RELATED: Kingdom Hearts Fan Points Out Interesting Detail on First Game's. For the 3 questions. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. In the intro, you can fight using the staff, sword, or shield. Neoseeker Forums » PS2 Games » Kingdom Hearts II » sword/staff/shield. It only changes the order of abilities, and Second Chance and Once More are important enough that Shield is what I go with no. Depends on the difficulty. Being indecisive. BlackKnight92 15 years ago #2. Kingdom Hearts. Unless you do a level 1 run, you'll want to get Once More and Second Chance as soon as possible, and the Shield gets you both the earliest. I always pick the shield and toss the staff, and I always choose the "dead of night" level-up speed. Yah rod is generally seen as the best choice to make. Extra MP is gotten through Bonus Levels. The game is pretty clear about what your choices mean here: You pick one to be a focus and one to sacrifice. Sword, Shield, or Staff for Proud Mode? MarshFox 8 years ago #1. shield, sword, or staff? And other tips?". Check out this table for a handy guide. Weapons possess their own base attributes, and add them to. The stat not chosen for either will develop normally. Goofy turbo, 2, dashes through enemies, . Sora is given three pedestals, each with an item on top: a Sword, a Shield, and a Staff. and Proud Mode. Like some players, you may first choose the sword abandoning staff, to tie up the game. The defensive abilities that picking shield gives you sooner are valuable on Proud mode, but I wouldn't recommend starting on that difficulty. Personally, I would chose +Staff -Shield because it's not likely that you would die much on such low difficulty. 9 Staff is chosen at the start: Lv. You'd have all three of those abilities by Level 49 (prior to the final Xemnas. Type Multiple Choice. In the beginning of KH2 we are given two chances to pick a weapon of our choice. Max MP: 4. Change to keep the Shield, drop the Rod. 5 and I really want to make the best possible decision. This gives you access to some pretty key abilities much earlier on. The best weapon to choose at the start of Kingdom Hearts is the Dream Shield. Shield is chosen at the start: Lv. 1 Jackpot 2: Receive more munny and HP/MP balls in battle. Walk forward to the center to activate the next scene where you will be presented with. What is your preferred Weapon choice (Sword, Staff, Shield) in Kingdom Hearts 1? Sword (take) -> Staff (discard) 20 Sword (take) -> Shield (discard). Post discussion, fan-art, videos…To celebrate the release of Kingdom Hearts HD 1. Overall, go with the Shield. Kingdom Hearts Role-playing video game Gaming. Abilit. #1 I just had a random urge to play the original Kingdom Hearts. Union X however places Roxas in Speed while Axel in Strength whenever the trio's medals are released together. Such as, if one option has 3 more strength than another at level 1, it'll have 3 more strength at level 100; both will get the same number of strength boosts, at the same levels. KH1. For Kingdom Hearts HD 1. The first object increases some of. Then read further on. You must now choose one to keep and one to give up. Hello everybody! Longtime player, first time poster here! I’m about to embark on playing through the entire series and want help with some decisions…For the sword abilities, I don’t think they matter much and you get Stun Impact and Ripple Drive as nice attacks with Shield/Staff. They are listed in the order of their earliest availability. -Shield. Enhances magic to increase damage dealt with blizzard-based attacks by 20%. Sword always yields the weakest Sora long run, well technically tied with shield actually but again Shield has an extra item slot. The Staff is the weapon of choice for Donald Duck. In KH1 the best choice is to pick the Staff. The former is risky for obvious reasons and the. Critical already gives you extra. the best ive found is choosing the shield and giving up the sword. and the questions are. Re:coded uses the arrow keys to move Sora around the screen. Players must choose to keep one. 0. Shield = Defensive abilities earlier. The Sword/Valor is the most fun, and the Staff/Wisdom is the most boring (but very effective). Page 4 of the full game walkthrough for KINGDOM HEARTS - HD 1. ChesterTheJeste 15 years ago #1. We would like to show you a description here but the site won’t allow us. There are three areas -- physical attacks, magical attacks, and defense -- represented by the sword, shield, and wand. a Sword, a Shield, and a Staff. However the second one you choose will be a stat reduction. You won't get either MP Rage or Second Chance during the story portion. They are listed in the order of their earliest availability. Your first pick will also change the order you get abilities by leveling up. For Kingdom Hearts II on the PlayStation 2, a GameFAQs message board topic titled "sword shield staff". Your choice here determines Sora’s ability schedule as he levels up. When autocomplete results are available use up and down arrows to review and enter to select. This is represented by three weapons: the sword, shield, and staff. Kingdom Hearts Role-playing video game Gaming. Which Starting Weapon is the Best in Kingdom Hearts: Final Mix? The best weapon to choose at the start of Kingdom Hearts is the Dream Shield. Reset camera behind character (or center it on locked-on target) - RS (press) Hold to open shortcuts - LB. So at the start of the game, like in many other KH games, you pick from the Sword, Shield and Staff. Strength: 88. ZeroSora. I usually drop the Sword; the Defense drop makes it much easier for late-game enemies to kill you, and being stuck at 1 AP at the start of the game can seriously limit your options. Struggle Sword, Strength +1. they were once represented by the Shield, Sword, and Staff, respectively. Kingdom Hearts remains one of the most beloved JRPG series, which is why Kingdom Hearts: Final Mix was launched as the definitive version of the first game. High items; Take Shield, forsake Staff – High strength and defense, low AP and mana. Block/evade - X. I suggest +Staff -Sword if you want the most balanced set and dat +2 MP is sweet since you can't equip Cosmic Arts and the like. Home; Boards;. Shield = easy Sword = medium Rod = hard Mp has the fewest amount of ways to increase and you need the Rod for the max possible amount of MP. Haha, I think almost everyone got the sword as a kid. Sometimes zero effort is 100% effortUltima Weapon. Shown are the Support and Weapon abilities. But I prefer to think of it as: Rod = Crowd Clearer with the best end-game. This is represented by three weapons: the sword, shield, and staff. You miss out on 2 MP from the Staff and an item slot you'd get with the Shield. There's never a reason to not pick staff in KH1 unless you wanna experiment. Apr 17, 06 at 6:44pm (PST) ^. After Level 80 or so the stat increases go in Strength, defense and AP and alternate.